I've just finished the basic rough draft of level 2. The city streets are layed out and the shapes of the buildings occupying those streets are in place. Most of what you see is created with a simple cube primitive. Constructing this not only gives me a general feel for playing through level 2, but it helped me further develop my asset list. With a better idea of what needs to be created, my schedule has just become far more organized. I took the time to create little things like furnishing throughout some of the more complete buildings. With that out of the way, it's handling level 3 real quick and moving on to creating more final assets. I kept working on this scene until I found myself saying wow when viewed from street level.
     I've also managed to put up a forum on the site, so if you're new and interested, feel free to become a member and post a topic. I'll watch closely and try to answer any questions and take in any ideas as production continues. I look forward to hearing from you!
I'm back home visiting my family and enjoying the snowfall as Christmas day approaches. This, of course, does not halt progress on Arx Catalyst. Last night I drew out a sketch of a title screen for the game, and this morning I set up the basic composition of it in Unity3D. It is by far not a finished product, but it's nice to have a visual representation of the beginning of the gaming experience that you will be able to play through in the future.

Here marks the start of Arx Catalyst. I will keep steady documentation of the progress of this project here on this blog. To begin, check out the screenshots in the Game Content section, and the character demonstration in the videos, which can also be found below.